The .mqo files saved by Metasequoia 4 can be loaded.
Bug fixes
UV selection functions in Python scripts do not operate.
What's new in Ver3.1.5
Improved
Anguwrap can unwrap correctly for an image with different width and height.
Bug fixes
A zoom for an orthographic view is changed after changing the selection when [Selected part] is selected for [Center of rotation] in the configuration.
A right/left is reversed for STL exporter.
'Anguwrap' occurres an error in the specific condition.
'power' for a material cannot be set in Python script.
What's new in Ver3.1.4
Changed
[Simple] button is always off at the startup time whether it was on or off at the last running time.
Bug fixes
A preview for a bevel will be displayd incorrectly when the [Extrude faces] menu is called after the [Extrude] command.
An application crashes when the Anguwrap plug-in is called without selections of any lines.
What's new in Ver3.1.3
Bug fixes
An unique ID of the object is broken after canceling the [Round] menu.
[Edge crease for Catmull-clark] sometimes does not change anything when an edge in a triangle is selected.
A mirroring object is not updated in the view after switching [Smoothing shading] by the right-click menu in the object panel.
A painting over a border of a non-square image in the paint panel sometimes makes an invalid stroke.
A face and a vertex on a mouse cursor is not highlighted when [Apex] is selected in [Vertex color] command.
Selected faces in a patch of Spline Type 1/2 are not displayed correctly in a Direct3D display when [Change the colors of lines in selected faces] is off.
OpenGL does not display double-sided faces correctly.
An edge crease is not loaded correctly in the case of setting a vertex color in loading a .mqo file
MQMateria::GetMaterialFromUniqueID() returns an invalid material.
What's new in Ver3.1.2
Bug fixes
An error sometimes occurs by an undo or a redo after creating or deleting an object.
What's new in Ver3.1.1
Improvement
.obj files include group names in the utf-8 encoding can be loaded normally.
Parameters for multiple directional lights can be get and set with the new plug-in SDK.
An operation for a selection in the object/material is compatible with Ver3.0 when "ListMultiSelectionWithAlt=1" is written in "metaseq.ini".
Bug fixes
UVs are broken after executing the [Mesh smoothing] menu.
The selection in an object/material panel is not restored after an undo.
A hozitontal/vertical rotation of the view with Shift + right button dragging cannot be performed in the [Select] command.
UVs are broken after executing the [Bevel] command.
A size of a brush in the [Vertex color] command cannot be changed.
Loading a .rsd file sometimes causes an error.
The 'lightAttenuation' property for an object cannot be set in the Python script.
What's new in Ver3.1.0
System
The window position at the time of the last quit will be restored correctly regardless of the position
of the task bar.
Configuration
Added a specification method of a file path for a mapping image. It can be selected from [Auto], [Absolute path] or [Relative path].
A file can be associated without an administrator privileges at the time of the running on Windows Vista
or later version of Windows.
Panel
Multiple items can be selected in the object panel and material panel.
Selection of vertices, lines or faces in the object panel or material panel has been changed to Alt key, and deselect has been changed to Ctrl+Alt keys.
A new object or material will be created just under the current one when the [New] or [Copy] button in the object and material panel is pushed with Ctrl key.
Children are moved together when a parent object is duplicated or a hierarchy of the parent object is changed.
Added [Merge selected] and [Set as default] on the [Misc] menu in the object panel.
Added [Reserve triangles] for the Catmull-Clark patch on the right-click menu in the object panel and in the object property.
A parameter for multiple objects can be changed together by selecting multiple objects on the list in the object property.
A duplicated object or material inherits a name from the original one.
A bump map image or a normal map image can be specified for the [Bump] mapping in the material property.
Added [Double sided] in the material property.
Pan can be operated by dragging with a space key in the paint panel.
Added [Convert to normal map] in the menu of the paint panel.
Command
A selection is not cleared when you click the place which does not have anything with Shift key.
A selection is toggled with Shift key for all operations except Brush in [Select].
Lines are selected by [Belt] in [Select] when [Face] in the edit options is off.
A new selection will be not over the selected lines by [Edge loop] in [Select].
An operation for [Route] in [Select] is changed from a drag to clicks.
Selections in the other objects will be cleared when a current object is changed by [CurObj] in [Select] and so on.
Lines can be selected by [Route] in [Select].
Faces can be selected by [Brush] in [Select].
An operation can be performed with opening the numeric dialog in [Rotate].
A center position of the handle will be not changed after inputting a rotation angle and pushing OK button in [Rotate].
A wire between the mouse position and the vertex is displayed while you create a new face in [Create].
A vertex can be placed horizontally or vertically with Shift key in [Create] or [Pull].
A vertex can be snapped to the grid in [Pull].
UV coordinates will be hardly changed from the original shape by [Bevel] or the bevel mode in [Extrude].
[Twist], [Bend], [Shear] and [Weight] support a symmetric editing.
A vertex will be snapped to the nearest one when you click a right button while dragging a start point or an end one in [Twist].
A preview will be refreshed after modifying an alpha channel when a texture mapping with an alpha channel is edited in [Paint].
A creased edge for Catmull-Clark patch can be specified by [Weight].
Menu
A rendered image can be sent to the clipboard in [Rendering].
UV coordinates will be hardly changed to appearance after executing [Mesh smoothing].
A coordinate of the base position can be specified in [Align faces].
Added [Show subdivision wires] to display wires for a Catmull-Clark patch.
Added [Edge crease for Catmull-Clark] to make a creased edge.
An efficient unwrapping of UV coordinates can be performed by the 'Anguwrap' plug-in.
Preview
Patch of spline type 1/2 can be displayed with a smoothing.
A high power of a specular does not produce an exposure in OpenGL preview.
Export/Import files
TIFF images can be imported and exported.
Compatibility
An opening edge makes the same Catmull-Clark subdivision surface as Ver3.0 when "KeepOpenEdgeVertex=1" is written in
"metaseq.ini".
[Continuous face], [Belt] and [Continuous line] in [Select] command selects an unselected face
additionally at the time of clicking it without pressing Shift-key when "ReserveSelectionWithoutShift=1" is
written in "metaseq.ini".
What's new in Ver3.0.5
Bug fixes
An error was occurred when a .mqo file including a back-light is loaded.
SDK fixes
An operated scene is returned to OnUpdateScene() at the time of a zoom or a pan.
GetVertexRelatedFaces() for a clone object returns a correct number.
What's new in Ver3.0.4
Bug fixes
An object name or a material name can be entered exceeds the limit number of characters.
[Invert a vertex] in [Wire] inserts a vertex at an invalid position.
What's new in Ver3.0.3
Improvement
A FOV is restored when you change an orthogonal view to a perspective view.
When you specify a mapping image with a relative path in the Material Panel, the path will be shown as
an initial folder.
Supported exporting STL files.
Bug fixes
A route selection in [Select] command sometimes causes an error.
[Bevel] command sometimes causes an error.
A non-highlight line is sometimes selected in [Knife] or [Wire] commands.
A texture in a background image is not interpolated with a Direct3D display.
What's new in Ver3.0.2
Improvement
When you specify a mapping image file at the same or under folder of the .mqo file, the file name is set
as a relative path.
The V direction can be changed when you export a .dae file.
Bug fixes
The file insert dialog is behind the main window when you drop a file from Explore.
A mirroring shape is not updated when you change a local coordinate without a shape interlock in [Local]
command.
An application freezes when you drag an item for a long time in the Object Panel or the Material Panel.
A view is not updated when you change a type of a mirroring by a right-button clicked menu in the Object
Panel.
What's new in Ver3.0.1
Improvement
The folder that contains the editing file is set as an initial one when 'Save As' is called.
Bug fixes
A Catmull-Clark patch causes an error when the same vertex in the one face is shared.
Added a transparency for lines in back side of faces.
Added an anti-alias setting for Direct3D.
Added view operation settings for Alt + Left/Middle/Right buttons.
Added an inverse of an direction of a mouse operation for zoom or dolly.
Added a setting for a method of moving non-symmetry vertices.
Deprecated settings for text drawing in Direct3D and coordinate transformation in OpenGL.
Added a setting for a size of a handle.
Panel
A non-symmetry vertex is not snapped to the X=0 when the vertex is scaled in the edit panel.
Multiple materials can be selected and the properties of them are changed together in the material
panel.
Supported three parallel lightings.
Command
Added [Growing], [Route] and [Edge loop] modes in [Select] command.
When a handle is moved in [Scale], [Rotate]
command, it is snapped to the position based on the center.
The center position for scaling or rotating by [Scale] or [Rotate] command can be selected from a center
position of a local coordinate, a zero point and a center position of selected parts.
A handle can be rotated correctly when the parent object is scaled in the
[Local] command.
Separation to the left or right by mirroring becomes less likely to occur by rotating in [Local]
command.
A front side of face is always created when the new face are pulled from a line in [Pull] and [Wire -
Create a triangle] command.
A new triangle can be created by dragging between the edges of the two lines that share the same vertex
in [Wire - Create a triangle] command.
The numeric display in the property of [Local] command is updated when the hierarchy is changed in the
object panel.
Vertices are not separated at the same position, and a hole is not made by [Bevel] command.
Supported to twist by 15 degrees by dragging with Shift key in [Twist] command.
Added [Magnet], [Brush], [Expand], [Rect], [Rope], [Align U] and [Align V] modes in
[UV edit] command.
Supported symmetry editing in [Move], [Scale] and [Rotate] mode in [UV edit] command.
UV vertices are shift along U or V direction only with dragging the Shift key by [Move] and [Magnet]
mode in [UV edit] command.
UV vertices are rotated or scaled along the dragged vertex by [Rotate] and [Scale] mode in [UV edit]
command.
Supported rotation of the initial lattice in [Lattice] command.
Supported aligning the direction along the local coordinate in [Lattice] command.